The
game simulates the complex decisions and uncertainties faced by small-scale
farmers living in Sub-Saharan Africa. It aims to challenge and engage students,
development practitioners, and anyone interested in the challenges faced by
farmers in poor countries.
The
challenge for players is to manage a farming household in a village, as they
make decisions on what to grow, what to buy and how to feed a family – and see
the results of those decisions.
African
Farmer
presents players with a range of challenges, from food prices, diets and work,
to more unpredictable chance events like weather and disease.
The
game is available in two versions. One is a multi-player
game, ideal for classrooms and workplace training where a group is guided
through the game by a ‘game manager’. The other is a single
player game, which can be played by anyone in a standard Internet browser.
Farming
in Sub-Saharan Africa is complex and varied. While the African Farmer
game does not aim to cover every aspect of rural life, it will encourage
players to discuss the issues in an engaging way, alongside more standard
textbooks or educational materials. In doing this, it builds on a growing
tradition of interactive games used in development studies.
African
Farmer
dGreen
Revolution Africulture
African
Farmer was created by developers from the Department of Informatics at the
University of Sussex and researchers from the Future Agricultures Consortium.
It was supported by the UK Department for International Development through a
grant to Future Agricultures, with additional support from the UK Economic and
Social Research Council through a grant to the STEPS Centre.
The
game is open source, so anyone wishing to develop or adapt the game can download the source code on GitHub.
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